Stepmania cyberiastyle7/19/2023 This thread contains the majority of CyberiaStyle mirrors since all the OG links are taken down. Currently unmaintained, so it may not include everything. Contains a wide assortment of themes, noteskins and possibly song packs. WIP, help contribute for this section! Useful Links Pump It Up Delta NEX Rebirth - Zenius-i-Vanisher Help contribute for this section! Stepmania 4.0 Themes NOTE: Themes with 3.9+ support will be marked with a *. I'm no high-tier archivist, so any and all help is appreciated! Stepmania 3.9 Themes It’s also low-quality – I recorded it in SD rather than HD, because it’s quicker to compress, and, as I said, it was just originally to show a few people.This thread has been re-created by request from u/calexil in order to address the issue of themes being lost in the abyss of time. You can still view it here, but I kept the video as “unlisted”, because it’s messy as hell, and insanely amateur-ish (not implying that most of my videos are “professional”, though). I did make another video, showing things in slightly more detail, and doing the very first gameplay test, but I didn’t edit it because it was just for a few friends. Also, I use this board rather than my Arduino because I got the I-PAC a long time before I ever got the Arduino, and since this board is actually made for the job, it’s easier to use, and probably works better too (there’s a limited number of interrupts on an Arduino). The connections can still be extremely unreliable (it took many attempts to even get a run as good as this). This way, I don’t need to completely re-learn to play. Only the 2 fingers closest to the thumbs on each hand are used, because they’re the fingers I use when I’m playing with 2 hands on a keyboard. The wires are attached to the board, which then simulates keypresses and releases on a standard PS/2 keyboard port. There are bare wires on the fingers of the gloves that touch the tin-foil on the thumbs. I’m not quite sure how I managed AA, with all those missed notes at the start… I’m still getting used to using them, especially the fact that I don’t need to use as much effort as I do to press keys on my keyboard (I keep hitting the arrows for the first half of the simfile or so early for this reason, gradually compensating). There’s nothing like tapping along with your favourite beats! =DĪn attempt at playing a simfile properly, using these very strange-looking gloves which I modified into a StepMania controller (using the I-PAC board). But there’s no fun in that – a flashing “Marvelous” does not entertain for long. So, it should be obvious to anyone that thought I was cheating in my previous StepMania videos that I wasn’t – If I wanted to cheat, I could do a much better job at it. The song is called “Vertex β″, by Silvia, and this particular simfile is by Dark Bahamut. For example, a friend of mine made a script in GlovePIE that turns a Wiimote’s “1 2 3 4″ LEDs on and off according to pressed keys. Keystroke simulation is designed to allow the program to work with any other program that normally looks out for keypresses, to allow other devices to be controlled. My program controls lights connected to a computer, according to the notes in the simfile (it’s rather pointless to watch a 25 FPS video of them flashing this fast, but YouTube doesn’t support 50 FPS). Note that even StepMania’s built-in AutoPlay mode FAILS this simfile! StepMania’s judge difficulty is set to 4, as always. I wanted to make sure that it could play the decoded simfile as accurately as possible (OCD, yay~), so I chose the craziest simfile I have, and synchronised it with StepMania itself, to make my program “play” the song in the game. I recorded this on the 24th of May 2009, while testing my StepMania Player program’s accuracy (another old video I’ve only just decided to upload). Posted in Music, Programs | No Comments » Simply download this new version of StepMania Player and it should work (if older versions worked for you). NOTE: Anybody who wants to run StepMania Player does not need to download Microsoft’s fix – only my computer required Microsoft’s fix. They released a fix for this that I applied to my own computer before recompiling StepMania Player, allowing the newly-compiled StepMania Player to work on Windows XP again, just like the old times (back on revision 53 and earlier, before I started using Windows 7). Microsoft acknowledged this problem (and posted even more details here). You can grab this fixed version from the usual download place (1.66 MB).ĭETAILS: This big problem was caused by a change Microsoft made to Windows 7, causing any ActiveX Data Objects-based programs compiled on Win7 to not work on any earlier operating systems. I wasn’t even aware of this problem until a week ago. This update simply allows StepMania Player to run on pre-Windows 7 versions of Windows again (e.g.
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